A lighting and environment study focused on recreating the ethereal nighttime atmosphere of Jinzhou City from Wuthering Waves. Built in Unreal Engine 5, this scene explores warm urban lighting, volumetric clouds, stylized fog, and VDB-based sky elements to capture a magical, dreamlike feel.
All 3D models were created from scratch in Blender, with custom materials authored in Substance Designer. This project served as both a technical and artistic exploration of Unreal’s lighting, atmosphere, and rendering capabilities.